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Kanji stroke order, properly

Not an animation you watch — strokes you place yourself, in order, on 2,142 real kanji. Then trace them with your finger.

1

All the strokes, greyed out

The finished character is there. What is missing is the order it was written in.

2

Tap them in sequence

Right ones lock in black, wrong ones flash and cost you. No recognition, no guessing at your handwriting.

3

Then trace it

Draw over each stroke with a finger or mouse. Direction counts — starting at the wrong end does not pass.

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Which kanji you get. N5 are the simplest and shortest.

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By level 級別

Write a few kanji and this fills in.

By stroke count 画数別

Long characters are a different skill from short ones — they need the ordering rules rather than memory.

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Study

First stroke in red

筆順

A sample of N5 kanji with the opening stroke marked. Notice how often it is the top-left horizontal — that is the first rule doing most of the work.

Ten Thousand
3 strokes
Three
3 strokes
Above
3 strokes
Below
3 strokes
Thousand
3 strokes
Soil
3 strokes
Large
3 strokes
Woman
3 strokes
Child
3 strokes
Little
3 strokes
Mountain
3 strokes
Stream
3 strokes

The rules, in order of usefulness

原則

Stroke order is not decoration. It is what makes a character come out balanced, what makes cursive legible, and — most practically for a learner in 2026 — what makes handwriting input work. If you cannot read a kanji you meet in the wild, drawing it into a dictionary is the fastest way to look it up, and that recognition is built entirely around expected stroke order. Get the order wrong and the lookup fails on a character you drew perfectly.

1. Top to bottom, left to right

The default, and it settles most characters on its own. is written top line, middle line, bottom line. is left, middle, right.

2. Horizontal before vertical

Where strokes cross, the horizontal comes first. is the horizontal then the vertical. This one rule resolves a very large share of ambiguous cases.

3. Enclosures first, closing line last

For a character in a box, the outside goes first — but the bottom line that closes it comes last, after the contents. is left side, top and right, then the inside, then the bottom. Writing the box completely before the contents is the single most common learner error.

4. Centre before wings

In symmetrical shapes the middle comes first, then left, then right. is the centre hook, then the left dot, then the right.

5. A piercing vertical goes last

A vertical stroke running through the whole character is written at the end. is the box, then the vertical through it.

These five cover the overwhelming majority. The remainder are exceptions worth meeting one at a time, which is exactly what a drill is for — and why this game shows you every stroke of a character rather than a single animation you nod at and forget.

Why tapping rather than recognising handwriting

Handwriting recognition judges how neat you are. It fails good learners with shaky hands and passes bad ones with tidy wrong order. Here the strokes are given and the only question is the sequence, so the thing being graded is the thing being taught. Trace mode adds the hand movement afterwards, checking direction and path rather than beauty.

Questions

質問
Does stroke order really matter if I only type Japanese?

Less, but not none. The moment you meet a kanji you cannot read, handwriting input is the fastest lookup — and it is built around expected stroke order. It also makes characters come out proportioned, because the rules exist to keep the hand moving in a way that balances the shape.

How is tracing judged?

By path and direction, not neatness. Your line has to follow the guide stroke reasonably closely and start at the right end — drawing a correct-looking stroke backwards does not pass, because backwards is exactly the habit that breaks cursive and handwriting input.

Which kanji are included?

2,142 with a JLPT level, split N5 to N1 — the simplest and shortest first. Every one has real stroke-by-stroke data behind it.

Is it free?

Completely, no account needed. A free account saves your progress across devices, and XP counts towards the same Nihoner level as every other game.

Stroke data. The stroke paths in this game come from KanjiVG, copyright © Ulrich Apel, released under the Creative Commons Attribution-ShareAlike 3.0 licence. Nihoner's adaptation of that data is distributed under the same licence.
— part of Nihoner, the Japanese learning platform.

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